We investigate three parameterized algorithmic schemes for graphical models that can accommodate trade-offs between time and space: 1) AND/OR Adaptive Caching (AOC(i)); 2) Variabl...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Abstract. In this paper, we present the preliminary results of an ongoing research activity concerning the temporal management of normative texts in XML format. In particular, four...
Fabio Grandi, Federica Mandreoli, Paolo Tiberio, M...
Current models of story comprehension have three major deficiencies: (1) lack of experimental support for the inference processes they involve (e.g. reliance on prediction); (2) i...
Storage subsystems have become one of the most important components in computer systems nowadays and have been expanded to include all three levels of memory hierarchy, namely the...