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» Three approaches to object evolution
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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
13 years 17 days ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
ECCV
2006
Springer
14 years 22 days ago
Online Video Registration of Dynamic Scenes Using Frame Prediction
An online approach is proposed for Video registration of dynamic scenes, such as scenes with dynamic textures, moving objects, motion parallax, etc. This approach has three steps:...
Alex Rav-Acha, Yael Pritch, Shmuel Peleg
POS
2000
Springer
14 years 19 days ago
TMOS: A Transactional Garbage Collector
Abstract. Defining persistence in terms of reachability is fundamental to achieving orthogonality of persistence. It is implicit to the principles of orthogonal persistence and is ...
John N. Zigman, Stephen Blackburn, J. Eliot B. Mos...
JVCIR
2007
157views more  JVCIR 2007»
13 years 9 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
CORR
2010
Springer
173views Education» more  CORR 2010»
13 years 6 months ago
Mining Multi-Level Frequent Itemsets under Constraints
Mining association rules is a task of data mining, which extracts knowledge in the form of significant implication relation of useful items (objects) from a database. Mining multi...
Mohamed Salah Gouider, Amine Farhat