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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
COMCOM
2002
124views more  COMCOM 2002»
13 years 7 months ago
Thin-client Web access patterns: Measurements from a cache-busting proxy
This paper describes a new technique for measuring Web client request patterns and analyzes a large client trace collected using the new method. In this approach a modified proxy ...
Terence Kelly
SIGGRAPH
1997
ACM
13 years 11 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
CSREAESA
2006
13 years 9 months ago
Static Program Partitioning for Embedded Processors
Modern processors have a small on-chip local memory for instructions. Usually it is in the form of a cache but in some cases it is an addressable memory. In the latter, the user is...
Bageshri Sathe, Uday P. Khedker
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...