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SIGGRAPH
1999
ACM
13 years 11 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
SIGGRAPH
1998
ACM
13 years 11 months ago
Multiple-center-of-projection Images
In image-based rendering, images acquired from a scene are used to represent the scene itself. A number of reference images are required to fully represent even the simplest scene...
Paul Rademacher, Gary Bishop
SIGGRAPH
1996
ACM
13 years 11 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
SIGGRAPH
1998
ACM
13 years 11 months ago
Interactive Reflections on Curved Objects
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
Eyal Ofek, Ari Rappoport
CGF
2008
168views more  CGF 2008»
13 years 7 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt