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TAP
2008
Springer
101views Hardware» more  TAP 2008»
13 years 7 months ago
A gaze-based study for investigating the perception of visual realism in simulated scenes
on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effecti...
Mohamed A. ElHelw, Marios Nicolaou, Adrian James C...
APVIS
2011
12 years 7 months ago
View point evaluation and streamline filtering for flow visualization
Visualization of flow fields with geometric primitives is often challenging due to occlusion that is inevitably introduced by 3D streamlines. In this paper, we present a novel v...
Teng-Yok Lee, Oleg Mishchenko, Han-Wei Shen, Roger...
SIGGRAPH
1998
ACM
13 years 11 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
ECCV
2004
Springer
14 years 9 months ago
Recognizing Objects in Range Data Using Regional Point Descriptors
Recognition of three dimensional (3D) objects in noisy and cluttered scenes is a challenging problem in 3D computer vision. One approach that has been successful in past research i...
Andrea Frome, Daniel Huber, Ravi Kolluri, Thomas B...
CGF
2005
106views more  CGF 2005»
13 years 7 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila