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NETGAMES
2006
ACM
14 years 1 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
CLUSTER
2004
IEEE
13 years 11 months ago
Simplifying administration through dynamic reconfiguration. in a cooperative cluster storage system
Cluster Storage Systems where storage devices are distributed across a large number of nodes are able to reduce the I/O bottleneck problems present in most centralized storage sys...
Renaud Lachaize, Jorgen S. Hansen
MM
2006
ACM
189views Multimedia» more  MM 2006»
14 years 1 months ago
Real-time computerized annotation of pictures
Automated annotation of digital pictures has been a highly challenging problem for computer scientists since the invention of computers. The capability of annotating pictures by c...
Jia Li, James Ze Wang
ICONIP
2010
13 years 5 months ago
Online Gesture Recognition for User Interface on Accelerometer Built-in Mobile Phones
Recently, several smart phones are equipped with a 3D-accelerometer that can be used for gesture-based user interface (UI). In order to utilize the gesture UI for the real-time sys...
BongWhan Choe, Jun-Ki Min, Sung-Bae Cho
TITS
2011
150views more  TITS 2011»
13 years 2 months ago
Online Spatio-Temporal Risk Assessment for Intelligent Transportation Systems
—Due to modern pervasive wireless technologies and high-performance monitoring systems, spatio-temporal information plays an important role in areas such as intelligent transport...
Ondrej Linda, Milos Manic