Much research in recent times has been conducted towards realtime rendering of accurate glossy reflections under direct, natural illumination including correct occlusions. The vie...
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Viewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic struc...