We prove that the lines tangent to four possibly intersecting convex polyhedra in 3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...