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» Three-dimensional visualization of microstructures
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COMPGEOM
2004
ACM
14 years 1 months ago
The number of lines tangent to arbitrary convex polyhedra in 3D
We prove that the lines tangent to four possibly intersecting convex polyhedra in   3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Hervé Brönnimann, Olivier Devillers, V...
NPAR
2004
ACM
14 years 1 months ago
Ryan: rendering your animation nonlinearly projected
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Patrick Coleman, Karan Singh
VRML
2004
ACM
14 years 1 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
SI3D
2003
ACM
14 years 26 days ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
EGH
2003
Springer
14 years 25 days ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...