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VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
13 years 6 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
CGF
2010
144views more  CGF 2010»
13 years 7 months ago
Dynamic Multi-View Exploration of Shape Spaces
Statistical shape modeling is a widely used technique for the representation and analysis of the shapes and shape variations present in a population. A statistical shape model mod...
Stef Busking, Charl P. Botha, Frits H. Post
HICSS
2006
IEEE
133views Biometrics» more  HICSS 2006»
14 years 1 months ago
Being Literate with Large Document Collections: Observational Studies and Cost Structure Tradeoffs
How do people work with large document collections? We studied the effects of different kinds of analysis tools on the behavior of people doing rapid large-volume data assessment,...
Daniel M. Russell, Malcolm Slaney, Yan Qu, Mave Ho...
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
14 years 8 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
14 years 1 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....