This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...