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SI3D
2003
ACM
14 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGMETRICS
2003
ACM
106views Hardware» more  SIGMETRICS 2003»
14 years 3 months ago
On the effectiveness of movement prediction to reduce energy consumption in wireless communication
—Node movement can be exploited to reduce the energy consumption of wireless network communication. The strategy consists in delaying communication until a mobile node moves clos...
Srijan Chakraborty, David K. Y. Yau, John C. S. Lu...
SIGUCCS
2003
ACM
14 years 3 months ago
Deep in budget restraints: return on investment (ROI)
The University of Missouri–Columbia’s Information and Access Technology (IAT) Services division’s InfoTech Training department measures IT training using the return on inves...
Terry Robb, Joleen Pfefer
SLIP
2003
ACM
14 years 3 months ago
Fast estimation of the partitioning rent characteristic using a recursive partitioning model
In the past, a priori interconnect prediction, based on Rent’s rule, has been applied mainly for technology evaluation and roadmap applications. These applications do not requir...
Joni Dambre, Dirk Stroobandt, Jan Van Campenhout
EGH
2003
Springer
14 years 3 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
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