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VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
14 years 2 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
ASPLOS
2000
ACM
14 years 2 months ago
Slipstream Processors: Improving both Performance and Fault Tolerance
Processors execute the full dynamic instruction stream to arrive at the final output of a program, yet there exist shorter instruction streams that produce the same overall effec...
Karthik Sundaramoorthy, Zachary Purser, Eric Roten...
SIGGRAPH
2000
ACM
14 years 2 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SIGGRAPH
2000
ACM
14 years 2 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
ARITH
1999
IEEE
14 years 2 months ago
Reduced Latency IEEE Floating-Point Standard Adder Architectures
The design and implementation of a double precision floating-point IEEE-754 standard adder is described which uses "flagged prefix addition" to merge rounding with the s...
Andrew Beaumont-Smith, Neil Burgess, S. Lefrere, C...
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