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CAL
2007
13 years 10 months ago
Dynamic Predication of Indirect Jumps
Abstract—Indirect jumps are used to implement increasinglycommon programming language constructs such as virtual function calls, switch-case statements, jump tables, and interfac...
José A. Joao, Onur Mutlu, Hyesoon Kim, Yale...
IJVR
2006
166views more  IJVR 2006»
13 years 10 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 10 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
JMLR
2006
80views more  JMLR 2006»
13 years 10 months ago
Using Machine Learning to Guide Architecture Simulation
An essential step in designing a new computer architecture is the careful examination of different design options. It is critical that computer architects have efficient means by ...
Greg Hamerly, Erez Perelman, Jeremy Lau, Brad Cald...
JSS
2006
80views more  JSS 2006»
13 years 10 months ago
Polyhedral space generation and memory estimation from interface and memory models of real-time video systems
We present a tool and a methodology for estimating the memory storage requirement for synchronous real-time video processing systems. Typically, a designer will use the feedback i...
Benny Thörnberg, Qubo Hu, Martin Palkovic, Ma...
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