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EGH
2003
Springer
14 years 3 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
ESA
2003
Springer
96views Algorithms» more  ESA 2003»
14 years 3 months ago
Streaming Geometric Optimization Using Graphics Hardware
In this paper we propose algorithms for solving a variety of geometric optimization problems on a stream of points in R2 or R3 . These problems include various extent measures (e.g...
Pankaj K. Agarwal, Shankar Krishnan, Nabil H. Must...
GECCO
2003
Springer
158views Optimization» more  GECCO 2003»
14 years 3 months ago
Active Control of Thermoacoustic Instability in a Model Combustor with Neuromorphic Evolvable Hardware
Continuous Time Recurrent Neural Networks (CTRNNs) have previously been proposed as an enabling paradigm for evolving analog electrical circuits to serve as controllers for physica...
John C. Gallagher, Saranyan Vigraham
POS
1992
Springer
14 years 2 months ago
Supporting Large Persistent Stores using Conventional Hardware
Persistent programming systems are generally supported by an object store, a conceptually infinite object repository. Objects in such a repository cannot be directly accessed by u...
Francis Vaughan, Alan Dearle
SIGGRAPH
1990
ACM
14 years 2 months ago
Real-time robot motion planning using rasterizing computer graphics hardware
We presenta real-time robot motion plannerthatis fastandcomplete to a resolution. The technique is guaranteed to find a path if one exists at the resolution, and all paths returne...
Jed Lengyel, Mark Reichert, Bruce Randall Donald, ...