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VISUALIZATION
1997
IEEE
13 years 12 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
FGR
1996
IEEE
198views Biometrics» more  FGR 1996»
13 years 11 months ago
Towards 3D hand tracking using a deformable model
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
Tony Heap, David Hogg
SIGGRAPH
1996
ACM
13 years 11 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
SPAA
1996
ACM
13 years 11 months ago
From AAPC Algorithms to High Performance Permutation Routing and Sorting
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Thomas Stricker, Jonathan C. Hardwick
HOTOS
1993
IEEE
13 years 11 months ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day
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