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CVPR
2003
IEEE
14 years 9 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys
JSAC
2008
124views more  JSAC 2008»
13 years 7 months ago
Design Tradeoffs and Hardware Architecture for Real-Time Iterative MIMO Detection using Sphere Decoding and LDPC Coding
Abstract-- We explore the performance and hardware complexity tradeoffs associated with performing iterative multipleinput multiple-output (MIMO) detection using a sphere decoder a...
Hyungjin Kim, Dong-U Lee, John D. Villasenor
HAPTICS
2007
IEEE
14 years 2 months ago
Time-Domain Passivity Control of Haptic Interfaces with Tunable Damping Hardware
We describe a time-domain passivity control methodology that uses programmable eddy current viscous dampers to prevent a user from extracting energy from a haptic interface. A pas...
Andrew H. C. Gosline, Vincent Hayward
PG
2007
IEEE
14 years 1 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
IWSOC
2003
IEEE
132views Hardware» more  IWSOC 2003»
14 years 28 days ago
A Catalog of Hardware Acceleration Techniques for Real-Time Reconfigurable System on Chip
The new technology of reconfigurable System-on-Chip is shown to be a good match to the requirements of realtime embedded systems. In particular, the judicious use of specialised d...
Neil W. Bergmann, Peter Waldeck, John A. Williams