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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MOBICOM
2004
ACM
14 years 2 months ago
Initializing newly deployed ad hoc and sensor networks
A newly deployed multi-hop radio network is unstructured and lacks a reliable and efficient communication scheme. In this paper, we take a step towards analyzing the problems exis...
Fabian Kuhn, Thomas Moscibroda, Roger Wattenhofer
PADS
2004
ACM
14 years 2 months ago
Exploiting Symmetry for Partitioning Models in Parallel Discrete Event Simulation
We investigated the benefit of exploiting the symmetries of graphs for partitioning. We represent the model to be simulated by a weighted graph. Graph symmetries are studied in th...
Jan Lemeire, Bart Smets, Philippe Cara, Erik F. Di...
VRST
2004
ACM
14 years 2 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
ASIACRYPT
2004
Springer
14 years 2 months ago
Asynchronous Proactive Cryptosystems Without Agreement (Extended Abstract)
d abstract) Bartosz Przydatek1 and Reto Strobl2 1 Department of Computer Science, ETH Z¨urich, Switzerland 2 IBM Research, Zurich Research Laboratory, Switzerland In this paper, w...
Bartosz Przydatek, Reto Strobl