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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGECOM
2004
ACM
129views ECommerce» more  SIGECOM 2004»
14 years 3 months ago
Evaluating example-based search tools
A crucial element in consumer electronic commerce is a catalog tool that not only finds the product for the user, but also convinces him that he has made the best choice. To do th...
Pearl Huan Z. Pu, Pratyush Kumar
SIGMETRICS
2004
ACM
206views Hardware» more  SIGMETRICS 2004»
14 years 3 months ago
Performance aware tasking for environmentally powered sensor networks
The use of environmental energy is now emerging as a feasible energy source for embedded and wireless computing systems such as sensor networks where manual recharging or replacem...
Aman Kansal, Dunny Potter, Mani B. Srivastava
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
14 years 3 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
SPAA
2004
ACM
14 years 3 months ago
On achieving optimized capacity utilization in application overlay networks with multiple competing sessions
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A natural way to maximize the throughput of an overlay multicast session is to split...
Yi Cui, Baochun Li, Klara Nahrstedt
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