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135
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ICPR
2002
IEEE
16 years 4 months ago
Integrated Event Recognition from Multiple Sources
This paper proposes a system architecture for event recognition that integrates information from multiple sources (e.g., gesture and speech recognition from distributed sensors in...
Hiroaki Kawashima, Takashi Matsuyama
144
Voted
IJMMS
2008
153views more  IJMMS 2008»
15 years 3 months ago
Physiology-based affect recognition for computer-assisted intervention of children with Autism Spectrum Disorder
Generally, an experienced therapist continuously monitors the affective cues of the children with Autism Spectrum Disorders (ASD) and adjusts the course of the intervention accord...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...
ITC
1998
IEEE
126views Hardware» more  ITC 1998»
15 years 7 months ago
A comprehensive approach to the partial scan problem using implicit state enumeration
This paper presents a novel technique to evaluate the noncontrollability measures of state registers for partial scan design. Our model uses implicit techniques for finite state ma...
Priyank Kalla, Maciej J. Ciesielski
JOT
2007
94views more  JOT 2007»
15 years 3 months ago
A Typing Scheme for Behavioural Models
State machines can be used to specify the behaviour of objects in a system by describing the relationships between the states of the object and its ability to respond to events pr...
Ashley T. McNeile, Nicholas Simons
148
Voted
AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...