State estimation in multiagent settings involves updating an agent’s belief over the physical states and the space of other agents’ models. Performance of the previous approac...
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
This paper argues that basing the semantics of concurrent systems on the notions of state and state transitions is neither advisable nor necessary. The tendency to do this is deepl...
Successor state axioms are an optimal solution to the famous Frame Problem in reasoning about actions--but only as far as its representational aspect is concerned. We show how by g...
The optimal state minimization problem is to select a reduced state machine having the best logic implementation over all possible state reductions and encodings. A recent algorit...