For transmission of continuous media (CM) streams such as audio and video over the Internet, a critical issue is that periodic network overloads cause bursty packet losses. Studie...
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Dataflow programming has proven to be popular for representing applications in rapid prototyping tools for digital signal processing (DSP); however, existing dataflow design tools...
Segmentation of motion in an image sequence is one of the most challenging problems in image processing, while at the same time one that finds numerous applications. To date, a wea...
We present a unified framework for reasoning about worst-case regret bounds for learning algorithms. This framework is based on the theory of duality of convex functions. It brin...