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EJC
2007
13 years 8 months ago
Online balanced graph avoidance games
We introduce and study online balanced coloring games on the random graph process. The game is played by a player we call Painter. Edges of the complete graph with n vertices are ...
Martin Marciniszyn, Dieter Mitsche, Milos Stojakov...
GLOBECOM
2010
IEEE
13 years 6 months ago
A Coalition Formation Game in Partition Form for Peer-to-Peer File Sharing Networks
In current peer-to-peer file sharing networks, a large number of peers with heterogeneous connections simultaneously seek to download resources, e.g., files or file fragments, from...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
VIS
2009
IEEE
211views Visualization» more  VIS 2009»
14 years 9 months ago
Isosurface Extraction and View-Dependent Filtering from Time-Varying Fields Using Persistent Time-Octree (PTOT)
We develop a new algorithm for isosurface extraction and view-dependent filtering from large time-varying fields, by using a novel Persistent Time-Octree (PTOT) indexing structure....
Cong Wang, Yi-Jen Chiang
ACSC
2010
IEEE
13 years 3 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
DIGRA
2003
Springer
14 years 1 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas