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IWEC
2004
13 years 10 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
EAAI
2008
115views more  EAAI 2008»
13 years 8 months ago
Supply chain coordination: A game-theory approach
In a supply chain organized as a network of autonomous enterprises, the main objective of each partner is to optimize his production and supply policy with respect to his own econ...
Jean-Claude Hennet, Yasemin Arda
CBMS
2006
IEEE
14 years 2 months ago
A Framework for Web-Based Interactive Applications of High-Resolution 3D Medical Image Data
With the advances in medical imaging devices, large volumes of high-resolution 3D medical image data have been produced. These high-resolution 3D data are very large in size, and ...
Danzhou Liu, Kien A. Hua, Kiminobu Sugaya
SIGMETRICS
2009
ACM
126views Hardware» more  SIGMETRICS 2009»
14 years 3 months ago
Self-adaptive admission control policies for resource-sharing systems
We consider the problem of admission control in resource sharing systems, such as web servers and transaction processing systems, when the job size distribution has high variabili...
Varun Gupta, Mor Harchol-Balter
CSFW
2007
IEEE
14 years 3 months ago
Compositional Security for Task-PIOAs
Task-PIOA is a modeling framework for distributed systems with both probabilistic and nondeterministic behaviors. It is suitable for cryptographic applications because its task-bas...
Ran Canetti, Ling Cheung, Dilsun Kirli Kaynar, Nan...