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AMC
2010
69views more  AMC 2010»
13 years 7 months ago
The Leitmann-Schmitendorf advertising game with n players and time discounting
The extension of the Leitmann-Schmitendorf advertising game to n players and positive time discounting is investigated. We show that the strong time consistency of the open-loop N...
Davide Dragone, Luca Lambertini, Arsen Palestini
ECBS
2009
IEEE
164views Hardware» more  ECBS 2009»
14 years 2 months ago
Semantically Enhanced Containers for Concurrent Real-Time Systems
Future space missions, such as Mars Science Laboratory, are built upon computing platforms providing a high degree of autonomy and diverse functionality. The increased sophisticat...
Damian Dechev, Peter Pirkelbauer, Nicolas Rouquett...
ACL
2012
11 years 10 months ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
ACSD
1998
IEEE
101views Hardware» more  ACSD 1998»
13 years 11 months ago
A True Concurrency Semantics for ET-LOTOS
One of the central objectives of the LOTOS restandardisation activity is to de ne an enhanced LOTOS language which supports real-time speci cation. The timed extension is based up...
Howard Bowman, Joost-Pieter Katoen
FSTTCS
2008
Springer
13 years 8 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel