Abstract— In this paper, two problems related to the simulation of virtual environments for haptic systems are considered. The first problem is how to simulate, in discrete time...
Statechart Diagrams provide a graphical notation for describing dynamic aspects of system behaviour within the Unified Modeling Language (UML). In this paper we present a branchin...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Design aspects and software modelling for ubiquitous real-time camera system are described in this paper. We propose system architecture using a network of inexpensive cameras and...
Chang Hong Lin, Wayne Wolf, Andrew Dixon, Xenofon ...
Abstract. Self-localization in dynamic environments is a central problem in mobile robotics and is well studied in the literature. One of the most popular methods is the Monte Carl...
Andreas Strack, Alexander Ferrein, Gerhard Lakemey...