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CORR
2006
Springer
95views Education» more  CORR 2006»
13 years 10 months ago
Naming Games in Spatially-Embedded Random Networks
We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
CAV
2008
Springer
96views Hardware» more  CAV 2008»
13 years 12 months ago
Implied Set Closure and Its Application to Memory Consistency Verification
Hangal et. al. [3] have developed a procedure to check if an instance of the execution of a shared memory multiprocessor program, is consistent with the Total Store Order (TSO) mem...
Surender Baswana, Shashank K. Mehta, Vishal Powar
MICRO
2010
IEEE
210views Hardware» more  MICRO 2010»
13 years 7 months ago
Thread Cluster Memory Scheduling: Exploiting Differences in Memory Access Behavior
In a modern chip-multiprocessor system, memory is a shared resource among multiple concurrently executing threads. The memory scheduling algorithm should resolve memory contention...
Yoongu Kim, Michael Papamichael, Onur Mutlu, Mor H...
CSL
2007
Springer
14 years 4 months ago
Game Characterizations and the PSPACE-Completeness of Tree Resolution Space
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
Alexander Hertel, Alasdair Urquhart
DAC
2006
ACM
14 years 3 months ago
Buffer memory optimization for video codec application modeled in Simulink
Reduction of the on-chip memory size is a key issue in video codec system design. Because video codec applications involve complex algorithms that are both data-intensive and cont...
Sang-Il Han, Xavier Guerin, Soo-Ik Chae, Ahmed Ami...