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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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ICIP
2006
IEEE
14 years 10 months ago
Content Extraction and Summarization of Instructional Videos
This paper presents a robust approach to extracting and summarizing the textual content of instructional videos for handwritten recognition, indexing and retrieval, and other elea...
Tiecheng Liu, Chekuri Choudary
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 2 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
SGP
2004
13 years 11 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 2 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
VISUALIZATION
1997
IEEE
14 years 1 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...