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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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GRAPHICSINTERFACE
2004
13 years 10 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CVPR
2008
IEEE
14 years 11 months ago
3D occlusion recovery using few cameras
We present a practical framework for detecting and modeling 3D static occlusions for wide-baseline, multi-camera scenarios where the number of cameras is small. The framework cons...
Mark A. Keck, James W. Davis
IROS
2007
IEEE
171views Robotics» more  IROS 2007»
14 years 3 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
ECCV
2002
Springer
14 years 11 months ago
Color-Based Probabilistic Tracking
Color-based trackers recently proposed in [3,4,5] have been proved robust and versatile for a modest computational cost. They are especially appealing for tracking tasks where the ...
Carine Hue, Jaco Vermaak, Michel Gangnet, Patrick ...
CIRA
2007
IEEE
188views Robotics» more  CIRA 2007»
14 years 1 months ago
Facial Identity and Expression Recognition by using Active Appearance Model with Efficient Second Order Minimization and Neural
This paper proposes a technique for real-time recognition of facial Identity and expression which uses the active appearance model (AAM) with efficient second order minimization al...
Hyun-Chul Choi, Se-Young Oh