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ICCS
2009
Springer
14 years 3 months ago
GPU Accelerated RNA Folding Algorithm
Many bioinformatics studies require the analysis of RNA or DNA structures. More specifically, extensive work is done to elaborate efficient algorithms able to predict the 2-D fold...
Guillaume Rizk, Dominique Lavenier
ARITH
2007
IEEE
14 years 2 months ago
A New Architecture For Multiple-Precision Floating-Point Multiply-Add Fused Unit Design
The floating-point multiply-add fused (MAF) unit sets a new trend in the processor design to speed up floatingpoint performance in scientific and multimedia applications. This ...
Libo Huang, Li Shen, Kui Dai, Zhiying Wang
GRAPHITE
2006
ACM
14 years 2 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
ICDM
2005
IEEE
190views Data Mining» more  ICDM 2005»
14 years 2 months ago
Adaptive Clustering: Obtaining Better Clusters Using Feedback and Past Experience
Adaptive clustering uses external feedback to improve cluster quality; past experience serves to speed up execution time. An adaptive clustering environment is proposed that uses ...
Abraham Bagherjeiran, Christoph F. Eick, Chun-Shen...
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng