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FGCS
2002
153views more  FGCS 2002»
13 years 8 months ago
HARNESS fault tolerant MPI design, usage and performance issues
Initial versions of MPI were designed to work efficiently on multi-processors which had very little job control and thus static process models. Subsequently forcing them to suppor...
Graham E. Fagg, Jack Dongarra
AROBOTS
1998
100views more  AROBOTS 1998»
13 years 8 months ago
Interleaving Planning and Robot Execution for Asynchronous User Requests
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
Karen Zita Haigh, Manuela M. Veloso
AROBOTS
1999
140views more  AROBOTS 1999»
13 years 8 months ago
A Robust Analog VLSI Motion Sensor Based on the Visual System of the Fly
Sensing visual motion gives a creature valuable information about its interactions with the environment. Flies in particular use visual motion information to navigate through turbu...
Reid R. Harrison, Christof Koch
LOGCOM
2002
116views more  LOGCOM 2002»
13 years 8 months ago
Formalizing Collaborative Decision-making and Practical Reasoning in Multi-agent Systems
paper, we present an abstract formal model of decision-making in a social setting that covers all aspects of the process, from recognition of a potential for cooperation through t...
Pietro Panzarasa, Nicholas R. Jennings, Timothy J....
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong