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ICDCSW
2008
IEEE
14 years 2 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
MIDDLEWARE
2007
Springer
14 years 1 months ago
Domain-based context management for dynamic and evolutionary environments
Research in context-aware computing has produced a number of application prototypes, frameworks, middlewares and models for describing context. However, development of ubiquitous ...
Ricardo Couto Antunes da Rocha, Markus Endler
ACSC
2006
IEEE
14 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
CGO
2006
IEEE
14 years 1 months ago
Exhaustive Optimization Phase Order Space Exploration
The phase-ordering problem is a long standing issue for compiler writers. Most optimizing compilers typically have numerous different code-improving phases, many of which can be a...
Prasad Kulkarni, David B. Whalley, Gary S. Tyson, ...
NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...