Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Research in context-aware computing has produced a number of application prototypes, frameworks, middlewares and models for describing context. However, development of ubiquitous ...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
The phase-ordering problem is a long standing issue for compiler writers. Most optimizing compilers typically have numerous different code-improving phases, many of which can be a...
Prasad Kulkarni, David B. Whalley, Gary S. Tyson, ...
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...