Sciweavers

407 search results - page 56 / 82
» Toolkits and interface creativity
Sort
View
CHI
2004
ACM
14 years 8 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CSCW
2010
ACM
14 years 4 months ago
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
We explore the role of sound as a medium for social reminiscing: 10 families were involved in recording ‘sonic souvenirs’ of their holidays. They shared and discussed their co...
Lina Dib, Daniela Petrelli, Steve Whittaker
CSCW
2010
ACM
14 years 4 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
CHI
2010
ACM
14 years 2 months ago
Family story play: reading with young children (and elmo) over a distance
We introduce Family Story Play, a system that supports grandparents to read books together with their grandchildren over the Internet. Family Story Play is designed to improve com...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hir...
CHI
2009
ACM
14 years 2 months ago
Understanding knowledge management practices for early design activity and its implications for reuse
Prior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior...
Moushumi Sharmin, Brian P. Bailey, Cole Coats, Kev...