Abstract—Coverage problem is a fundamental issue in wireless ad hoc and sensor networks. Previous techniques for coverage scheduling often require accurate location information o...
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
Existing work on the capacity of wireless networks predominantly considers homogeneous random networks with random work load. The most relevant bounds on the network capacity, e.g...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...