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SGP
2003
13 years 11 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
FSTTCS
2008
Springer
13 years 11 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
CN
2007
129views more  CN 2007»
13 years 10 months ago
Performance evaluation of MAC transmission power control in wireless sensor networks
In this paper we provide a method to analytically compute the energy saving provided by the use of transmission power control (TPC) at the MAC layer in wireless sensor networks (W...
Javier Vales-Alonso, Esteban Egea-López, Al...
CVGIP
2002
126views more  CVGIP 2002»
13 years 9 months ago
Dual Mesh Resampling
The dual of a 2-manifold polygonal mesh without boundary is commonly defined as another mesh with the same topology (genus) but different connectivity (vertex-face incidence), in ...
Gabriel Taubin
TOG
2002
156views more  TOG 2002»
13 years 9 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...