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SGP
2003
15 years 4 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
FSTTCS
2008
Springer
15 years 4 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
CN
2007
129views more  CN 2007»
15 years 3 months ago
Performance evaluation of MAC transmission power control in wireless sensor networks
In this paper we provide a method to analytically compute the energy saving provided by the use of transmission power control (TPC) at the MAC layer in wireless sensor networks (W...
Javier Vales-Alonso, Esteban Egea-López, Al...
CVGIP
2002
126views more  CVGIP 2002»
15 years 3 months ago
Dual Mesh Resampling
The dual of a 2-manifold polygonal mesh without boundary is commonly defined as another mesh with the same topology (genus) but different connectivity (vertex-face incidence), in ...
Gabriel Taubin
TOG
2002
156views more  TOG 2002»
15 years 2 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...