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SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 1 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
CLOR
2006
13 years 11 months ago
3D Object Modeling and Recognition from Photographs and Image Sequences
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
CVPR
2011
IEEE
13 years 3 months ago
Deformation and Illumination Invariant Feature Point Descriptor
Recent advances in 3D shape recognition have shown that kernels based on diffusion geometry can be effectively used to describe local features of deforming surfaces. In this paper...
Francesc Moreno (Institut de Robotica i Informatic...

Publication
323views
15 years 10 days ago
Shape from shading with a linear triangular element surface model
We propose to combine a triangular element surface model with a linearized reflectance map to formulate the shape-from-shading problem. The main idea is to approximate a smooth sur...
Kyoung Mu Lee (Seoul National University), C.-C. J...
ICRA
2008
IEEE
131views Robotics» more  ICRA 2008»
14 years 2 months ago
Gecko-inspired climbing behaviors on vertical and overhanging surfaces
— The adhesive and frictional properties of dry adhesive materials can be described by a three-dimensional limit surface in the space of normal and tangential contact forces at t...
Daniel Santos, Barrett Heyneman, Sangbae Kim, Noe ...