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MHCI
2009
Springer
14 years 2 months ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Gunnar Misund, Harald Holone, Håkon Tolsby, ...
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 6 months ago
A Stackelberg Strategy for Routing Flow over Time
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Umang Bhaskar, Lisa Fleischer, Elliot Anshelevich
GLOBECOM
2006
IEEE
14 years 1 months ago
A Game Theoretic Approach to Detect Network Intrusions: The Cooperative Intruders Scenario
Abstract— In this paper, we consider the problem of detecting intrusions initiated by cooperative malicious nodes in infrastructure-based networks. We achieve this objective by s...
Mona Mehrandish, Hadi Otrok, Mourad Debbabi, Chadi...
CORR
2010
Springer
186views Education» more  CORR 2010»
13 years 7 months ago
Capacitated Caching Games
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Na...
WINE
2009
Springer
140views Economy» more  WINE 2009»
14 years 2 months ago
Tighter Bounds for Facility Games
In one dimensional facility games, public facilities are placed based on the reported locations of the agents, where all the locations of agents and facilities are on a real line. ...
Pinyan Lu, Yajun Wang, Yuan Zhou