In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Abstract— In this paper, we consider the problem of detecting intrusions initiated by cooperative malicious nodes in infrastructure-based networks. We achieve this objective by s...
Mona Mehrandish, Hadi Otrok, Mourad Debbabi, Chadi...
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
In one dimensional facility games, public facilities are placed based on the reported locations of the agents, where all the locations of agents and facilities are on a real line. ...