Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive tabletops. Our system combines electromagnetic actuation with fiber optic tracking to m...
Malte Weiss, Florian Schwarz, Simon Jakubowski, Ja...
T-Learning was passive, for a long time, because of the restrictions imposed on TVs. The relevant restrictions are a result of the input function, i.e. the normal TV remote contro...
Pervasive computing devices are gradually becoming increasingly prevalent in our everyday life, enabling the users in the physical world to interact with the digital world. Grid c...
Interactivity is a key concept in modern content-based retrieval. Therefore, in addition to the ability to learn from user generated data, easy and intuitive to use interfaces are...