This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
This experience report describes lessons learned using first generation tablet PCs to support active learning in an undergraduate computer science laboratory course. We learned th...
Visual tracking of bare fingers allows more direct manipulation of digital objects, multiple simultaneous users interacting with their two hands, and permits the interaction on l...
Specifications for accessibility of Web page do not necessarily guarantee a usable or satisfying Web experience for persons with disabilities. The needs of many of these individua...
Abstract. In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare ...
Florian Block, Albrecht Schmidt, Nicolas Villar, H...