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VIIP
2001
13 years 9 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
VISSYM
2004
13 years 9 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
WSC
2000
13 years 9 months ago
Tire model for simulations of vehicle motion on high and low friction road surfaces
An on-road analytical tire model has been developed to predict tire forces and moments at the tire/road interface. The model is computationally efficient and it only requires a li...
James Lacombe
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
CIIA
2009
13 years 8 months ago
Sharing and Protecting Networked Digital Life Memories
The increasing power of computers, increasing capacity of digital memory and wider availability of a great variety of input devices such as cameras and video recorders, has resulte...
Madjid Merabti