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» Touching the future
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ETS
2002
IEEE
96views Hardware» more  ETS 2002»
13 years 8 months ago
The Wisconsin School of the Air: success story with implications
The rise of computer-based online learning represents either the most exciting and versatile educational technology ever or the first stage of an unrelenting boom and bust cycle (...
William Bianchi
FLAIRS
2010
13 years 6 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
MM
2009
ACM
199views Multimedia» more  MM 2009»
14 years 3 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
MM
2009
ACM
126views Multimedia» more  MM 2009»
14 years 3 months ago
MOGFUN: musical mObile group for FUN
The computational power and sensory capabilities of mobile devices are increasing dramatically these days, rendering them suitable for real-time sound synthesis and various musica...
Yinsheng Zhou, Zhonghua Li, Dillion Tan, Graham Pe...
VLSID
2001
IEEE
144views VLSI» more  VLSID 2001»
14 years 9 months ago
Next Generation Network Processors
Networking hardware manufacturers face the dual demands of supporting ever increasing bandwidth requirements, while also delivering new features, such as the ability to implement ...
Deepak Kataria