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GRAPHICSINTERFACE
2000
13 years 10 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
CVPR
2009
IEEE
15 years 4 months ago
Volterrafaces: Discriminant Analysis using Volterra Kernels
In this paper we present a novel face classification system where we represent face images as a spatial arrangement of image patches, and seek a smooth non-linear functional map...
Ritwik Kumar, Arunava Banerjee, Baba C. Vemuri
ATAL
2009
Springer
14 years 3 months ago
Online exploration in least-squares policy iteration
One of the key problems in reinforcement learning is balancing exploration and exploitation. Another is learning and acting in large or even continuous Markov decision processes (...
Lihong Li, Michael L. Littman, Christopher R. Mans...
NIPS
2007
13 years 10 months ago
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithm...
Alessandro Lazaric, Marcello Restelli, Andrea Bona...
ICRA
2003
IEEE
222views Robotics» more  ICRA 2003»
14 years 2 months ago
Path planning using learned constraints and preferences
— In this paper we present a novel method for robot path planning based on learning motion patterns. A motion pattern is defined as the path that results from applying a set of ...
Gregory Dudek, Saul Simhon