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» Toward Quality Surface Meshing
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RT
2005
Springer
14 years 1 months ago
Online Construction of Surface Light Fields
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
CVPR
2006
IEEE
14 years 10 months ago
Hierarchical Volumetric Multi-view Stereo Reconstruction of Manifold Surfaces based on Dual Graph Embedding
This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph str...
Alexander Hornung, Leif Kobbelt
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 11 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
IBPRIA
2007
Springer
14 years 2 months ago
Improving Piecewise-Linear Registration Through Mesh Optimization
Abstract. Piecewise-linear methods accomplish the registration by dividing the images in corresponding triangular patches, which are individually mapped through affine transformati...
Vicente Arévalo, Javier González
ICC
2008
IEEE
153views Communications» more  ICC 2008»
14 years 2 months ago
MARIA: Interference-Aware Admission Control and QoS Routing in Wireless Mesh Networks
Abstract— Interference among concurrent transmissions complicates QoS provisioning for multimedia applications in wireless mesh networks. In this paper we propose MARIA (Mesh Adm...
Xiaolin Cheng, Prasant Mohapatra, Sung-Ju Lee, Suj...