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» Toward Quality-Driven Development of 3D Computer Games
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ICIP
2006
IEEE
14 years 9 months ago
Multi-Streaming of Visual Scenes with Scalable Partial Reliability
Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
Ghassan Alregib, Dihong Tian
IWCM
2004
Springer
14 years 1 months ago
Towards a Multi-camera Generalization of Brightness Constancy
Standard optical flow methods for motion or disparity estimation use a brightness constancy constraint equation (BCCE). This BCCE either handles a moving camera imaging a non-movi...
Hanno Scharr
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
13 years 6 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
C5
2009
IEEE
14 years 2 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke