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» Toward Quality-Driven Development of 3D Computer Games
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ACMACE
2009
ACM
14 years 2 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CIA
1999
Springer
13 years 12 months ago
Digital City Kyoto: Towards a Social Information Infrastructure
This paper proposes the concept of digital cities as a social information infrastructure for urban life (including shopping, business, transportation, education, welfare and so on)...
Toru Ishida, Jun-ichi Akahani, Kaoru Hiramatsu, Ka...
IROS
2009
IEEE
168views Robotics» more  IROS 2009»
14 years 2 months ago
Developing visual sensing strategies through next best view planning
— We propose an approach for acquiring geometric 3D models using cameras mounted on autonomous vehicles and robots. Our method uses structure from motion techniques from computer...
Enrique Dunn, Jur P. van den Berg, Jan-Michael Fra...
CHI
2007
ACM
14 years 8 months ago
Exploring and reducing the effects of orientation on text readability in volumetric displays
Volumetric displays, which provide a 360? view of imagery illuminated in true 3D space, are a promising platform for interactive 3D applications. However, presenting text in volum...
Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan