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» Toward Quality-Driven Development of 3D Computer Games
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ICCV
2001
IEEE
14 years 9 months ago
The Space of All Stereo Images
A theory of stereo image formation is presented that enables a complete classification of all possible stereo views, including non-perspective varieties. Towards this end, the not...
Steven M. Seitz
ISVD
2010
IEEE
13 years 6 months ago
Guaranteed Quality Tetrahedral Delaunay Meshing for Medical Images
—In this paper, we present a Delaunay refinement algorithm for meshing 3D medical images. We prove that (a) all the tetrahedra of the output mesh have radius-edge ratio less tha...
Panagiotis A. Foteinos, Andrey N. Chernikov, Nikos...
NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
14 years 2 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
BMCBI
2004
123views more  BMCBI 2004»
13 years 7 months ago
Interaction profile-based protein classification of death domain
Background: The increasing number of protein sequences and 3D structure obtained from genomic initiatives is leading many of us to focus on proteomics, and to dedicate our experim...
Drew Lett, Michael Hsing, Frederic Pio