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UMUAI
2010
136views more  UMUAI 2010»
13 years 6 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ICDAR
2005
IEEE
14 years 2 months ago
Prototype Learning Methods for Online Handwriting Recognition
In this paper, we study different methods for prototype selection for recognizing handwritten characters of Tamil script. In the first method, cumulative pairwise- distances of th...
B. S. Raghavendra, C. K. Narayanan, G. Sita, A. G....
SIGIR
2006
ACM
14 years 2 months ago
Adapting ranking SVM to document retrieval
The paper is concerned with applying learning to rank to document retrieval. Ranking SVM is a typical method of learning to rank. We point out that there are two factors one must ...
Yunbo Cao, Jun Xu, Tie-Yan Liu, Hang Li, Yalou Hua...
ICRA
2009
IEEE
127views Robotics» more  ICRA 2009»
13 years 6 months ago
Roombots-mechanical design of self-reconfiguring modular robots for adaptive furniture
We aim at merging technologies from information technology, roomware, and robotics in order to design adaptive and intelligent furniture. This paper presents design principles for ...
Alexander Spröwitz, Aude Billard, Pierre Dill...
KDD
2010
ACM
247views Data Mining» more  KDD 2010»
13 years 10 months ago
Active learning for biomedical citation screening
Active learning (AL) is an increasingly popular strategy for mitigating the amount of labeled data required to train classifiers, thereby reducing annotator effort. We describe ...
Byron C. Wallace, Kevin Small, Carla E. Brodley, T...