Designing a computer-supported learning scenario involving a constructivist approach of learning lays on a paradox. On the one hand, learning flows must be precisely described –...
Anne Lejeune, Muriel Ney, Armin Weinberger, Margus...
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
In the immediate aftermath of a disaster routine processes, even if specifically designed for such a situation, are not enacted blindly. Actions and processes rather adapt their be...
There is a genuine demand for personalization and guidance in learning systems, as well as in general commercial learning systems for the WWW, and further, for the new, emerging S...
Alexandra I. Cristea, Angelo Wentzler, Egbert Heuv...
In this paper, we discuss the use of physiological data for quasi real-time adaptation in ITS. We present preliminary results where we analyze learners’ reactions while using a ...
Emmanuel G. Blanchard, Pierre Chalfoun, Claude Fra...