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IJVR
2007
124views more  IJVR 2007»
13 years 7 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
Alexander B. Reinecke, Markus Rössler, Nico G...
CGI
2000
IEEE
13 years 12 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 7 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
ACMIDC
2010
13 years 11 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
HF
2007
58views more  HF 2007»
13 years 7 months ago
Social Facilitation Effects of Virtual Humans
When people do an easy task, and another person is nearby, they tend to do that task better than when they are alone. Conversely, when people do a hard task, and another person is...
Sung Park, Richard Catrambone