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ACMACE
2004
ACM
14 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
AFRIGRAPH
2004
ACM
14 years 3 months ago
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...
Karan Singh, Ravin Balakrishnan
MM
2004
ACM
192views Multimedia» more  MM 2004»
14 years 3 months ago
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and ...
Preetha Appan, Hari Sundaram, David Birchfield
HAPTICS
2003
IEEE
14 years 2 months ago
Validity of Haptic Cues and Its Effect on Priming Visual Spatial Attention
This study investigated cross-modal links in attention between haptics and vision. A visual change-detection task was used as a measure of visual attention. Haptic taps on the bac...
J. Jay Young, Hong Z. Tan, Rob Gray
COMPGEOM
2003
ACM
14 years 2 months ago
Controlled perturbation for arrangements of circles
Given a collection C of circles in the plane, we wish to construct the arrangement A(C) (namely the subdivision of the plane into vertices, edges and faces induced by C) using fl...
Dan Halperin, Eran Leiserowitz