— We propose an approach for acquiring geometric 3D models using cameras mounted on autonomous vehicles and robots. Our method uses structure from motion techniques from computer...
Enrique Dunn, Jur P. van den Berg, Jan-Michael Fra...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Abstract. Complete 3-D modeling of a free-form object requires acquisition from multiple view-points. These views are then required to be registered in a common coordinate system b...
In this paper we develop a theory for characterizing how deformable a shape is given a sequence of its observations. We define a term called ‘‘deformability index’’ (DI) ...
Blur from camera shake is mostly due to the 3D rotation of the camera, resulting in a blur kernel that can be significantly non-uniform across the image. However, most current de...
Oliver Whyte, Josef Sivic, Andrew Zisserman, Jean ...